commit 472672797028b60d768bf5ad8abd86bb96445ab8
parent 5e6e3dad05263d482c74f9edb80f5fa99e7d794e
Author: William Lindholm <william_lindholm@outlook.com>
Date: Tue, 6 Jun 2023 16:21:09 +0200
Fixed errors in readme.
Diffstat:
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/README.md b/README.md
@@ -5,7 +5,7 @@
## Assignment 4 (Tetris):
A tetris game built using Java and Swing.
- Implementing dynamic game speed adjustments based on the player's accumulated points.
-- Guidelines highlighting where the currently falling block will land.¨
+- Guidelines highlighting where the currently falling block will land.
- Advanced controlls, Arrow up <kbd>↑</kbd> rotates currently falling block 90°. Arrow down <kbd>↓</kbd> increases falling speed. Space <kbd>space</kbd> makes block instantly fall to bottom.
- Points are given based on multiple factors; the total number of fallen blocks, and full rows.
- User looses when blocks can no longer freely spawn at the top of the board.
@@ -24,9 +24,10 @@ Multithreaded simulation of workers queuing.
- Worker's energy decreases by 1 point every T seconds (T is randomly assigned: 500 ms to 1500 ms).
- Workers leave the queue if their energy reaches 0 while waiting.
- Simulate worker's energy-based states during a given time window in seconds.
+<br>
<sub>Below is an example of the programs output:</sub>
<br>
-```
+```properties
worker2 Is working with energy level 43
worker5 Is working with energy level 54
worker0 is taking a break with energy level 29